The eyNKo system is a superior form of the abacus, setting it apart from other abacus methods.
LEVEL BAR EXPLAINED
All the 3 modules (KYA, Tap-Tap and Dragon) has Level bar
Each of the three modules contains 9 levels,
each with a Level Title
a WorkSheet button
a Challenge button.
A Level bar tracks overall progress.
WorkSheets (Practice)
Purpose: Daily practice for levels that are completed or In Progress (indicated by a Green Dot).
Access: Active only for Completed or In Progress levels.
Cost & Limit: Free to play with unlimited attempts; no points are required.
Content: Each sheet contains 15 sums relevant to the level.
Reward: Successfully completing a WorkSheet for an In Progress level earns 50 points, which are added to the Hex Status Pod.
Level Title
Describes the size of the sums in that level's Challenge.
Challenges (Testing Skill)
Purpose: Tests the user's skill level for the selected level.
Access: Can only be played for In Progress and Completed levels.
Cost:
In Progress Levels: Requires 300 points in the Hex Status Pod to unlock and costs 100 points to play.
Completed Levels: Challenges are free.
Special Levels: Some levels have a double lock, indicated by a Gray dotted top, meaning they are linked to the completion of other levels.
Successful Completion of an In Progress Challenge:
Ensure the Link Lock (Gray Dot) for the subsequent level is unlocked.
Activates the next level.
Releases the second lock (Gray Dot) on any linked level.
Resets the Hex Status Pod to 0.
The KYA screen is your tool for tracking your progress in mastering abacus operations. It guides you step-by-step through the journey from basic number input to advanced eyNKo techniques.
The Worksheet section provides practice exercises and additional resources to reinforce your learning. You can use these worksheets to review concepts, practice problem-solving, and prepare for upcoming tests.
Dragon - The most effective way to transform physical abacus skills into mental abacus arithmetic is through a step-by-step training process that emphasizes repetition, visualization exercises, and progressively reducing reliance on the abacus tool.
Three Bees challenge, players must quickly enter the number carried by a bee into the abacus to empty it. Once emptied, the bee returns to collect the next number. The game concludes when a bee carrying numbers crosses the designated square.
Auto-Pilot - will replay a sum selected in the Worksheet. This strengthens the brain's ability to form and recall accurate mental images of the abacus — a key foundation for true mental arithmetic
Claims and Jump move, eliminating the need to learn confusing formulas. The claims are categorised into three types: Simple, In-Out, and One-Way and jump for movements spanning multiple rods